Stargazer CD by Jedi Simon here:

Freely use this meditative track to fly and harmonize yourself. Soundtrack by Jedi Simon "Stargazer" CD, "Time Crystals" track n 6.


Xenodimensionals, Elementals and Instrumental Metaphysics.
by Jedi Simon


These teachings come from the treasurers of the Dhamma. Soul travelling and metaphysical instrumentation required to achieve subtle lift and siddhis.

1    Whilst materialism concentrates iteself on the dreams of fixation, proven and made, within partial and limeted comprehension, beyond this dimension

where higher and lower subdivide, unity is factual, and mind simply cannot speculate any more. There is no "more" something to add to "it".

Once the source is reached, You are one. Anything You add to it, shall show You a specific weakness. Still as a mountain. With no instrument.

Bare handed. Not by using strenght, and not even the power of intention, but beyond the enemy, or ultimate duality, question and answer.

"Hard way is inferior. Soft Way is superior".  Lao Tzu

2    Lower worlds need instrumental explanations to reach instrumental understanding, although these explanations lack true understanding.

Partial vision sees only one side of the coin. Relative vision, sees two faces of the coin and the same time and is aware of the causal interactions

that create karma. Wisdom teaches that the "hand of the player" is part of the coin itself, as the player introduces the rules of the game, and the function of it.

3    So, instrument, machine, dimension, concept, idea, thought, hand, form, size, density, temperature, shape, memory, fixity and timeframe, shall not help

the seeker to transcend the immanent limits of false assumptions, and these techniques shall still guarantee the existence and permanence of parasite

forms, egos, algorithms, moves, answers, strategies, levers, intentions and thoughts, being themselves both dependant and independant form

the conscious mind, as per elementals, subtle and spiritic beeings, presences and plenty of other solid, fluid, gaseous or even plasmatic creatures

that feed upon the friction of the fields found in various dimensions, where the 5 elements shall manifest in every shape and form, even invisible

to our eyes, because of minuteness, greatness, or rarefaction, vibratory state or bandwith.


4    Not taking into account the existence of a quid, a quanta, a particular dimension, physical or non physical, does not help the seeker to reach the understanding of it.

The seer, notices, listens, perceives and discovers. Learning to coexist with the complete spectrum of creation, is fundamental. Denying truths or not defining things,

disables discrimintaion and produces incertitude. Abstractions, faulty concepts and definitions, produce intellectual misery to those who believe in them and imagine

that they own a Karma Multipass Extemption to enjoy ignorance.


5    "Alien to our comprehension", does not mean that a beeing or a phenomenon that We do not understand does not exists; this simply says that We shall have to

see things from another angle, and focus our attention in a different direction, or rather plenty of them at the same time, in different ways, or personal feeling, mood,

sentiment, to find out that no one is alone in the universe, and that this "illusion of unicity" end as soon as We start looking at things and creation in a different way,

understanding  that "all this" is the work of a Multiversal Orchestra, and that We are not the only musicians present in the hall.


6    Those who believe in prejudice and have missed 99% of the picture, the universe and true understanding, by their own admission, should go for a walk, to truly re connetct

with nature, as phylosophers gave more to science and logical thinking than machines, technicians, and engineers altogether, that preferred the empirical path to the one of conscience.

A comfortable sofa as We know gives a strong back ake as a consequence. Discontinuity and disconnections are present when faulty, inadequate and irrespectful manners, conduct the

experimùent. Those who consider subjectivity, more important than objectivity, defining themselves the objects as things, act in the name of the eGO, against beeings, abusing them,

avoiding or not taking into any consideration that what they want to transform, process, transmute, to their own benefit, shall nevertheless produce as result of ignorance, sufference,

pain, downfall, disergy and the misery of man.


7    Who inadvertently gives open access to these beeings, either organic, inorganic, crossganic, crystalline and plenty more, or "non conforme invisibilia", such as mutaphorma,

subconscious, intradimensional and xenodimensional, shall soon have to reconsider and eventually recognize, that that life is not limited to the portions

of space time We occupy, and that life manifestations are infact a constant in the multiverse, although We tend to objectify thongs to own and possess them.

The problem is that We simply care too much about creating illusory problems to solve, rather than solving real one and move one step beyond the limits of our imagination.


8    The moltitude of cycles of creation, is unlimited. To believe in fixity, is to believe in autotheism, which is the religion of the eGO, and happens to be there even earlier than

the incessant work of plagiarists, that force vectors to serve them. "Instrumental Metaphysics", that study and invetsigate the "Transcendental Realms" of the Multiverse,

converting them to the manifest level, finally open up new horizons as the eyes of the blind ones. Limited understanding is a choice. Wrong answers a chosen path.

Perfect imperfections mathematically and statistically do not occur in nature, specially when a chance against a trillion of some kind of wrongdoing, proves an act of sabotage,

hacking, interference or alteration. It is as simple as this. In vitro, in vivo, in silico, subsequently numbers and fear run the comedy, or rather the theatre of absurd, that soon turns

to tragedy.


9    "Quantum Cymatic Holographic Echoes" within the physical compressions and rarefactions of the elements We see, show traces of infinite presences

taking place at once in the outer worlds as in the inner ones. Nearby dimensions invisible to the mind that does not take care of them, are often felt by our

emotions as "needs or fulfillments", sixth sense perceptions, sensations, dreams and feelings, present to allow us to ascend to ulterior planes of conscience.


10    Our natural and lower senses perceive as eventual occurrences and singularities, messages that We often miss because We do not practice empathy.

Rational logical thinking and meaning, abused by the eGO, do not serve the seekers if they are not ready to empty the cup, before filling it again

with their own experiences, with generosity, magnanimity, sharing, care, love and good practice.


11    Meaning, actions and deeds have to do with uses, mores, projections and habits that often force "thought forms" and ideas of the weak ones into

actors of a different plot. Subservient clones feed infact upon subconscious programs and memories that do not allow them to distinguish, determine

and define correctly reality. Sociologically speaking, subcultural interferences, plagiarism and mediatic entertainment, dampen the expansion of the fields

of conscience, awareness and presence, by capturing the minds of the multitudes in rituals, rites, loops, vice, mania and serial behaviours; in one word,

functional repetition to the expence of the soul.


12    Blind and recursive followers of such beliefs, that belong to the eggregore that formulated them, shall commonly be victims of their own

selfishness, interior fragmentation, unique diversity, group identity; where ready made prejudices built to enslave, shall function as inductors of

reactive and protective reactions made to alt the use of common sense and stop awareness from becoming part of the logical reasoning.


13    Unconscious reactions happen all the time without us even knowing or noticing that something is bending the plasmatic field, changing the shape

of things. These levers and vectors, involve a huge number of subjects, objects, projections and lies, that opinion makers, within the constant defilement

of their own personal movies, shall impose to the day dreamers.


14    Fear feeds upon negative thoughts and emotions produced by non optative expectations, presented and explained as resolutive to ready made problems.

Here again, the projected problem does not exist, whilst the only answer to it wants to come to life. These wishes and motivations can be seen as hungry

ghosts and elementals in portions of the metaspectrum. We should take a good look before starting to feed them with our soul, enchaining sourselves to

materialistic desires and wrongdoing. Vectors of induction serve those who are interested in command, prevarication, induction and ownership. 


15    As the river knows where to go, those who choose wisely shall reach. Source or waterfall, only depend on us. We can do better, much better. Intelligence

without wisdom soon produces evil, enemies and misery. Language, concepts, images, the narrative, media, information, shared data, internet and the news,

continuously shape and align minds, captured by channels of crafted data ran by algorithms that offer plenty of parallel vectors of induction, created to introduce

and fix illusory beliefs. Engineered content is the standard within the matrix. Cookie trojanization of the net, an attack to privacy, lack of respect, intrusion and stealing.


16    Copy paste culture, fake and false projections, programmed predictions, sentient programs, obfuscate and prejudicate clear thinking.

Standard and deterministic "partial truths" taught through reiteration and false dualistic speculations, don't pay. No obliteration ever lasts.

Obsolete answers do not solve problems. Hidden patents have already answered to the vital issues We are all confronted with. Find them.

"Evidence and proof", rather than "money, silence and consense", should be practiced. It is very simple. Everyone knows. Motivations,

incentives, personal gain, serve the fallen ones.


Stand erect. Pure as spring water. Wise as sea water. Tranform, transmute and deliver.


Love You.                                                                                                                                                                     

                                                                                                                                                                                                              Jedi Simon



( 2 )


To the opend minded

7 Spirits


1    Pride, Lust, Gluttony, Envy, Sloth, Greed, Wrath. Any one of these spirits can be draining energy from your soul at any given moment

without you realizing it. If a description or a definition is present, there is a good chance that someone has met this occurrence. or singularity.

Phenomena of this kind, called presences, apparitions or entities, tell us that our vision is often limited to the physical one.

If plenty of cultures claim that other beings exist, there's more than a good chance that they do exist considering the laws of probability.

Devas and Asuras are nothing new in the universe. Subtle and non corporeal Aliens and Xenos, could easily be mistaken for Gods or demigods.


2    Do pay attention and use logic, common sense, intuition and insight. Gods do not ask a favor or something in exchange, and they don't need to know Your answers,

lower spirits do. Selfish entities that lost their way, sometime in the continuum, somewhere in the cosmos, and are still looking for a chance to confirm and feel again

the emotions they felt in the past cycles, keep trying to incarnate and induce weak corporeals to live for them their own experiences, infesting them, and still looking

for their residual image, or "eGOic echoes". Residual fields, are a consequence of attachment. Unfortunately, science is not ready yet to admit that some particles

or waves forms are shy, even if it recognises that by simply looking at a transformation this shall behave in a different way. Conclusion: there must be some kind

of eluded conscience involved in change, interactions and transormations. Games themselves create residual fields in the minds of the players, change them and

reconfigure their way of thinking and behaviour. 


3    Sitting in the wrong place, wearing the wrong shoes, hat or gloves, spending time in dimensions that have nothing to do with Us, attached to someone else's memories,

program, game, story, dreams, agendas and projections or science, does not help Us to meet our own nature. The path of harmony is balanced and joyful.

Clarity of vision offers infinite possibilities. The neverending roundabout that is connected with the "delirium of omnipotence" syndrome, has to do with the

limitations of the eGO and size of the heart. The quantity or quality of artificial intelligence present in a human brain does not make it more or less intelligent,

but rather turns it into a periferic. Be Yourself.   


 ( 3 )


Magnetic field study
pictures by Jedi Simon


Where art meets science, magnetic fields, plasmatic fields and light. A study on the flower of light,

dipoles, exagonal quasi crystalline structures, cymatic quaternions in four dimensional space.

From dielectric induction to plasmatic arrangement. Quantum quasi crystalline mnemoforms. Holographic mandalas.

Resonant spaces. Magnetic hydordynamics at work. Bundles of fluxes. Stretching and rotation in 4 dimensional space.

Multiple dimensions stereographic projections. Imaginary dimensions. Matrix quaternions vectors. Hypercubes and hyperspheres.

Orientations, rotations and gimbal lock. Normalised quaternions to produce 3D rotations. Quaternionic generalizations.

Rotate and stretch vectors: roll, pitch, yaw. Hyper complex geometry. Hypercomplex associative commutative Tessarines.

Eight dimensional Octonions. From William Hamilton 1843 to Benoît Mandelbrot 1924. Fractal Magnetic automorphism.

Dimensional Autosimilarity.  

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Sixth batch






Mini Video 36 seconds no sound


Video recording of the teaching. First part.

Video section of the teaching 22nd March 2023.  partial cut; temporary back up for educational purpose.

Complete video recording of the teaching. ( 6 hours ) First part.


Complete video recording of the teaching. ( 6 hours ) Second part.

Jedi Simon's teaching only. Video file. Temporary back up.

Jedi Simon's teaching only. Audio file. Temporary back up.

( 4 )





                  The Meteorite cake

4  Eggs

220 grams of Muscovado Sugar

120 ml  Sunflower oil

350 grams of Flour

100 grams of Chocolate

1 Grapefruit ( juice )

220 grams of grated Carrots

100 grams of Sultanas raisins

2 Apples  ( slices )

1 Grated Lemon Zest

1 Yeast sachet

1 pinch of Himalayan salt


Bake in a convection oven. 160 ° degrees celsius, 56 to 60 minutes.

Plasmatic reactions and ganses should be present in the house. Field interaction is required to obtain a perfect Meteorite.

The more the better.





Jedi Path Metaphysical and Alchemical Works
Written and compiled by Jedi Simon for educationl purpose.2023 All rights reserved.















( 6 )


Elemental Spirits of the World

Elementals are beings embodying one of the four primary elements of our world: earth, water, air, and fire. They can’t be seen through normal human eyes, but clairvoyants can see them.  Most of them are shapeshifters and can appear human-like or as waves, butterflies, or lizards playing with fire.  Together, they maintain our world’s balance by guarding it and harmonizing with each other. They can do that as spirits or as attachments on natural living things.

They usually live where nature is untouched by humans. This could mean in the deep forests, secluded rivers, volcanic areas, and mountain tops. They could also be among plants, trees, beaches, deserts, or wide and open spaces. The thought of elemental spirits originated from the belief that elements are the building blocks of nature. This then progressed into elementals being defined by the gentiles as unknown but powerful forces that affected men and the surroundings.

Humans vs. Elementals
What differentiates the elemental beings from humans? Elementals only have one element while humans are a mixture of five parts.
This means that while they may be powerful, elementals have limited ability and diminished capacity compared to humans.
Humans can feel and love because of water, appreciate art because of air, strive to reshape the world because of earth, combat the limits of their self-expression because of fire, and are whole beings because of having a soul.

Types of Elementals
Elemental beings are separated into four groups. Gnomes are earth spirits, undines are water spirits, salamanders are fire creatures, and sylphs are air creatures.

Earth Elementals
All earth spirits are classified as gnomes. These creatures are nourishers and investigators of anything that is on land. They feel the life force in trees, flowers, and other living things and have a strong urge to care for them so they can watch them either thrive or be healed. They also like studying the natural earthly material found among us and transforming those into valuable things or working with the magic precious stones contain. Brownies, dryads, durdalis, elves, hamadryads, pans, pygmies, sylvestres, satyrs, and any other earth spirits are gnomes. The gnomes that appear to us are usually brownies, elves, or grotesque little creatures in brown or green clothes that are eight to twelve inches high. These spirits look ancient and often have long white beards, and their overall figures are also more rounded than not. Earth spirits can be seen popping out of holes in the stumps of trees and sometimes going into trees. They reside beneath the ground, under tree roots, or by the rocks or soil.
Gnomes are known the help humans who have established a connection with them and have been treating nature well. If they choose to help you, their forte is bone healing.

Water Elementals
Water spirits are referred to as Undines. They watch over bodies of water and even direct their flow and course on this planet. They also observe how water’s movements affect souls and human emotions. Mermaids, sea maids, limoniades, naiads, oceanid, oreads, and potamides are undines and they reside in coral caves, lakes, rivers, seas, marshlands, waterfalls, fountains, and beneath lily pads. They look like humans except for those who live in tiny streams and ponds. They like shimmering green or blue garbs and are beautiful, graceful, and highly emotional. Undines are known as friendly and approachable spirits that gladly work with humans.

Fire Elementals
All the spirits of fire in this world are classified as salamanders. Fire would be nonexistent without these beings, as their presence is needed to light even just matches. They also work through our liver, bloodstream, and emotions alongside keeping us warm. These spirits are highly knowledgeable with magic and always need feeding or absorption of outside energy to fuel their power. They can reside anywhere and they appear as tongues of fire or fiery balls and peer in houses or run over fields. They are erratic and intense, too, but they are open too helping humans as well.

Air Elementals
Sylphs are the spirits of the air. Silfides are also sylphs. They can control the weather and they send off the highest vibrations among the four elementals. They can also affect human thoughts and are responsible for inspirational art and inventions. Their primary habitat are the tops of the mountains. Compared to the other elementals, sylphs are the most beautiful. They usually have wings and appear like a crossbreed of an angel and a fairy, but they can also assume human forms for short periods. It is believed that they leave astonishing green rings in meadows and fields as they pass by while dancing in circles. They are known to be sympathetic to humans and the proponents of significant creative ideas.

Missions of the Elementals
Being from and one with nature, the elemental spirits of this world’s main mission is to look after everything in nature.
The therapeutic experience you get when you are on beaches, seas, lakes, ponds, rivers, waterfalls, forests, nature reserves, parks, and bushlands are credited to them. Elementals avoid the cities but are otherwise highly active in the countrysides or provinces and natural areas.

Air spirits control the wind, the flow of air currents, and atmospheric conditions. They also help birds migrate and flowers pollinate.
Water spirits influence the tides, climate, and oxygenation and precipitation. They also work on cleansing the bodies of water that had been exposed to toxicity and pollution as well as carry human’s emotional pollution.
Earth spirits cause earthquakes, floods, gales, thunderstorms, and wildfires. They also create, sustain, renew natural things, and process the waste products found in nature. Tasked heavier than undines, they clean up the imprints of man’s negativity that mark this world.
Fire spirits ignite fire and sustain life in this world. They are in charge of keeping everything going, from creation to transformation to destruction. They also absorb mankind’s hatred and crimes as well as the toxicity of nuclear energies.
It is the elemental spirits of this world that oversee the most basic to the most complex processes of the earth.

List of Elemental Spirits

Abatwa: They reside in anthills or grasses and hunt in groups using poison arrows. They are human-like, resembling South African Natives in appearance, and are as small as insects.
Ballybogs: They are mud-covered, neckless, and round-bodied faeries from Ireland who love living in mud holes or peat bogs.
Bean-nighe: Also known as banshee or the washing woman, this water spirit appears and can be heard keening when someone is about to die. She usually wears a grey cloak with a hood or a winding sheet and can take the form of a maiden, a matron, or a hag.
Basilisk: Poisonous fire creatures that dislike humans. They are a combination of a snake and a rooster. Their bodies are scaly and slithery while their heads boast rooster combs and their arms are feathered wings.
Bean-Fion: The water woman in England and Germany known to drown children who get too close to the water.
Bean-Tighe: An earth creature with a love for strawberries and cream, she is also known as our housekeeper, who loves watching over-friendly human’s houses. She found even do the unfinished chores the house’s mother forgot about.
Boggarts: Malicious two-feet tall earth spirits with dark eyes and long thin noses from Scotland that are stocky, deformed, and bearded. They usually target children to bite and pinch them. They also spoil food, destroy furniture, and drive families out of houses.
Brownies: Earth elementals that do house chores in exchange for food. Any other thing would send them packing out of the house. They don’t have noses, but they have black eyes and beards and are a foot tall.
Brown Men: Fire creatures with bronze-colored hair who avoid humans but protect animals fiercely. They are shorter than average men.
Buachailleen: These earth spirits are also known as the herding boys. They are master shapeshifters but can be identified with their red hats. Their favorite place are the pastures, where they have been known to torment animals.
Cailleac Bhuer: A water elemental seen as an old woman, she bears a cowhead-tipped walking stick and walks the forest at night. There, she seeks children and kills them.
Changelings: These earth creatures can be actual fairy children, senile fairies who used glamor to look like babies or inanimate objects, or deformed fairy babies. They are swapped for the human babies without the household’s knowledge and they bring bad luck to the household.
Clurichaun: A fairy who looks like a leprechaun, this earth spirit inhabits and guards wine cellars. He is cheery and aloof, but mistreating or ignoring him means you are inviting chaos.
Corrigans: Water creatures whose appearances change from deformed old women to extravagant maidens by day and night. They are problem solvers.
Dinnshenchas: Earth spirits that avenge women harmed by men as well as guard cattle.
Dryads: Prankster air elementals that resemble wispy lights.
Duergar: Bitter earth elementals that kill humans. Their skins are leathery and they are 20 inches tall.
Dullahan: Death herald that summons dying persons’ souls around the end of August to early September. He is feared, but his fear of gold can act as a repellant against him or his call.
Elves: Earth creatures than could be light or dark. The light ones are translucent and blueish, while the dark elves are grey, brown, red, or black.
Ellyllon: Water elementals that enjoy cleaning but vanish when seen.
Erluitle: Earth spirits that resemble dwarves if it weren’t for their duck feet. They used to help humans in the fields, but are now nowhere to be found.
Fig Darrigs: Water creatures that are also known as rat boys, they reside along polluted bodies of water and are most active in winter. They look like rats, with their dark and hairy skin as well as long snouts and tails.
Formorians: They are ill-tempered but dumb and misshapenly-shaped sea monsters that rise to the seashores at night.
Gancanagh: A lone male fairy and air elemental who carries an Irish clay pipe and seduces lonely females who would eventually die for loving him.
Geancanach: Playful spirits of fire that can be seen as lightning bugs or flickering lights.
Gitto: Malicious air elementals with horse heads and goat bodies that are thankfully slow-witted to not know how to effectively cause physical damage. They can fly and use the human language, and their goal is to steal harvests.
Glaistig: Deceptive water creatures that aid women, children, and the elderly but despise and kill adult men. They resemble beautiful young women is seen from afar, but are actually made up of animal parts.
Goblins: Sleep goblins cause nightmares especially to women and children while domestic goblins play pranks on those sleeping but also help men in domestic households.
Grants: They look like small horses yet walk like humans, and they warn people about danger.
Gremlins: Air spirits that look like a mixture of some sets of animals and a human.
Grogochs: They are old men covered in dense red fur, who usually live in caves.
Guagach: An old woman who tests people, walking around towns asking for food. Giving her food means she will protect your livestock while refusing means she will steal them.
Gwragedd Annwn: These water spirits are cold wives but are perfect when it comes to being mothers.
Imps: They look like goblins but they are bound to humans and not houses.
Jimaninos: Winged earth elementals that appear and act like children.
Kelpies: Malicious water spirits that lure humans into their lair to either eat them or mate with them. Their appearance is that of a horse, waterfowl, and wildcat mixture, but they have the ability to shapeshift. These days, they are rarely seen.
Knockers: They look like dwarves and usually seen by miners, who then leave them food and drink in exchange for them pointing out ores.
Kobold: Helpful creatures of the earth that are two feet tall. They do house chores but when offended, can cause intense poltergeist activity. Smoking them is a way to make them leave.
Leanansidhe: Water women that are vampire-like in nature.
Leprechauns: These creatures are always drunk but not too drunk to be unfunctional. When caught, they try to offer you their pot of gold when set free. They always carry two pouches with them, one with a magic coin that never leaves the wallet even after payment and the other contains a gold coin that will turn into ashes after some time. Never take your eyes off them because they can vanish.
Lesidhe: Prankster forest guardians disguised as foliages.
Lorelei: Dangerous water elementals with the goal of destroying humans.
Lunantisidhe: Blackthorn tree protectors and air spirits who dislike humans
Ly Erg: Water spirits that look like Scottish soldiers except for their bright red right hands. They challenge humans to battle and accepting their challenge causes death within 24 hours.
Massariol: These are two feet tall earth elementals that look like neat and bearded old men. They tend to livestock ad obsess over young women.
Menehunas: They appear as three to twelve-inch earth spirits that help lost travelers and fight sharks and major storms. They use birds for transportation and they resemble native Hawaiians in appearance.
Merrows: Water elementals that could be male or female. The males or mermen are scaly and pig-like with long and pointed teeth. The females appear like humans except they have flatter feet and webbing between their fingers.
Moerae: They are a set of three earth spirits that appear as a symbol of predestination.
Monaciello: They are Italy’s wine cellar guardians and they look like miniature monks.
Mother Holle: She is an earth elemental that commences divination in exchange for gold.
Murdhuachas: They are also known as walrus people or sea cows, and are different from merpeople because they have fish-like lower bodies connected to upper bodies of other animals.
Nixen: Dangerous water spirits that are known to be master fiddlers and killers. They have green teeth and usually appear as young and handsome men.
Nymphs: They are known for their excessive sexual contact with men and their artistic expression, and their element depends on where they live.
Pamarindo: These earth spirits are usually covered in whatever they last ate. They are known to be lazy, mean, malicious, and fat. They can’t kill, so they maim people or animals and chase them off of cliffs to eat their corpses after.
Peg O’Neill: She is a water spirit that looks like a frozen female corpse and demands a sacrifice every seven years.
Pixies: They have large eyes, red hair, wings, pointy ears, and big eyebrows. They are friendly but they despise lazy people and would pinch and poke them.
Pooka: Shapeshifting fairies that bring terror throughout Ireland.
Portunes: Prankster earth creatures that are one inch-tall and are usually around horses and farms. These tiny old men will grant you a wish in exchange for freedom when captured.
Red Caps: They are fire spirits that look like hairless old men with long claws and sharp teeth, and they always carry sharp axes to attack their victims. They wear beret hats and stand three feet tall. Showing them crosses shoos them away.
Rubezahl: Earth elementals with black capes and high collars that are responsible for getting travelers lost.
Sylphs: These winged air spirits look like two-inch humans. They are also transparent and appear like floating glasses.
Tengu: They are air elementals that are six inches tall. They have beaks for mouths and wear red robes. They are also master sword fighters.
Vilas: These are earth spirits that resemble beautiful women and help animals.
Well Guardians: These water elementals reside in wishing wells. They shapeshift into humans they wish to look like and offer help in exchange for a huge price.
Wilde Frauen: Female earth creatures that guard Germany’s forests.
Will ‘O’ Wisp: These are air spirits that guide people into looking for others who are lost in a ravine or who have drowned in rocky pools.
Yan-An-Od: He takes the form of an old man wearing shepherd clothes, but approaching him causes his disappearance.
Zips: They are earth elementals that help forest creatures and fear humans.

How to Connect with Elemental Spirits
Believe in them and keep a positive attitude.
To connect with elementals beings, you need to believe in them first. Belief heightens your awareness of their existence. You also need to adapt to the attitude you want the elementals to have, like positivity if you want to meet the friendly spirits. Clear your mind and focus on gaining a higher state of awareness. You can do this outdoors by meditating. You may not see or hear the elementals in the beginning, but you may feel them or notice other odd signs like hearing ringing bells or seeing animals approach you.

Thank the creatures after interacting with them. Showing gratitude for them sparing some time to connect with you helps build trust and appreciation. Like any other being in the world, showing appreciation for another’s efforts can go a long way.

Best Places to Find Elemental Spirits

Earth Spirits: depending on the type of gnome you wish to find, you may find them in rocky places, quarries or mines, caves, cliffs, forests, dark places, under bridges, within tree centers, and near vegetations. Most gnomes can be found in rocky places while others can reside in normal households. Dwarves usually vacate mines and quarries, while trolls like cliffs, caves, and dark places or bridges. Fairies, being close to nature and natural nourishers, are usually within tree centers. Elves have the same calling and so stick to forests and parks. These types of gnomes are seen less than other types of earth elementals. Meanwhile, pixies can be found anywhere where there is vegetation, whether the vegetation are decomposing or not. To connect with them, focus on your intention to meet them. You can touch the soil, tree, grass, rock, or any natural thing they are known to interact with.

Water Spirits
If you seek undines like water nymphs, mermaids, sand spirits, oceanids, and merrows, research about their preferred place of dwelling and meditate there. Water nymphs love streams, so focusing while on a rock in the middle of a stream would be a good start.
Mermaids live in the sea while sand spirits are like beaches, so meditating there would be ideal.
Once safely near the bodies of ocean, focus on your intention of connecting with the water elementals. Stare at the water and let the sounds of its waves wash over you. Feel its energy and work on feeling the other spirits’ energy flowing with it. You can even touch the water as you concentrate.

Fire Spirits
These spirits are the hardest to find despite their presence almost everywhere. You can find them in hot places or you can feel their presence anywhere. Focus on your goal of connecting with them and feel the fire burning in your heart as well as the heat of your body around you, then work on feeling their energies.

Air Spirits
Mountain tops and open spaces like the meadows or fields are their favorites, but they are also present everywhere. To interact with them, meditate and invite them over.